Friday, December 16, 2011

LD22: live blog

Fri - 11:27 - scrapping the island thing. realized that it relies a bit on "Standard Assets" from Unity, which I'm pretty sure would be breaking the rules of the compo. starting over with a clean slate and no standard assets.

Sat - 12:42am - i've got a lonely dude on a platform. maybe some kind of crapsaccharine purgatory that you have to escape from somehow?

Sat - 12:46am - added shadows. doesn't look right without shadows. and why not, since the web player supports nice, dynamic real-time shadows.

Sat - 1:30am - very crude platformer controls going. they need work. still thinking about what to actually have done in this world. i kind of like the general look of it so far - the isometric crude-3D-ishness of it, anyway. maybe some kind of introspective action puzzler...

Sat - 2:06am - made the jumping less shitty. added a respawn mechanic. it has a little bit of an indie platformerness to it now.

Sat - 2:54am - i have this monolith-looking exit thing going.. you just can't quite go /through/ it yet.. i do kind of like the look of it, though. reminds me somewhat of voxatron. starting to think more along the lines of "escape from purgatory within XX time", maybe add in things that would be especially tortuous and taunting and meaningless to someone with absolutely no social life.

Sat - 3:14am - ok, well you can go through it - that part is easy enough. it's just um.. supposed to go somewhere.. i.e. "exit" to some other dimension..

Sat - 11:09am - slept. up. ate. back to it..

Sat - 1:42pm - fixed up the movement so that it follows an 8 direction D-pad style with the isometric view. and the camera follows you, even as you fall down, and fall back to where you started. tried adding auto-step-up for the platforms to maybe be able to get rid of the jumping. that didn't work out so well. i need to get the exit portal working somehow so i can get to making some proper levels.

Sat - 3:39pm - added a way of teleporting from one part of the world to the other. i decided not to do it as separate levels because Unity resets the input axes whenever it loads a new level, which leads to a bit of a cognitive break since you have to re-press the movement button you were holding down when you walked through the door in order to keep moving.

so now it's got this ability to be a sort of exploratory world. i'm thinking of keeping to the theme of "alone" by simply keeping it devoid of other life forms; that you're supposed to find your way out. like a maze, i guess. although mazes can be pretty cliched, so i'm going to keep thinking about how i want to approach that.

Sat - 3:47pm - time for some sound effects..

Sat - 8:03pm - took a nap after adding some bits of another room/level, then had dinner and walked the dog. back at my desk with a full cup of coffee.

Sat - 9:20pm - working on a walk cycle in Unity's animation editor

Sat - 10:34pm - i added some shoulders and hips to the model to support movement animations, and made a simple walk cycle consisting of just the legs moving back and forth. now i just have to write the code to play it at the right times..

Sun - 1:13am - had a bit of a snafu with unity and lost a bunch of work and had to redo it. fixed that and got the walk cycle code in (easier than i thought it would be). also put some tunes on, which seems to be helping quite a bit.

Sun - 1:29am - looks like the basics are pretty much there. now comes the real work!

Sun - 11:12am - that was a nice little nap. fooded up. tunes going. day 2!

Sun - 11:40am -

Sun - 11:57am -

Sun - 12:37pm -

Sun - 12:54pm -

Sun - 1:21pm -

Sun - 1:37pm -
some more fiddling about with the key/lock mechanic. should probably get to a jump mechanic. starting to think the way i'm doing respawns could be exploitable in not-so-good ways, so i might change it.

Sun - 2:19pm -
trying to get back onto the theme of "Alone"..

Sun - 3:13pm -
screw it - i'm making an enemy.

Sun - 3:32pm -
meh - i cant be bothered to attempt the AI for this right now. going to find some other form of conflict/obstacle to overcome for this next part.

Sun - 5:39pm -
ok working on something totally different that definitely has a lot more to do with the theme. hopefully will be able to get it working in time..

Sun - 5:39pm -
this is some rather silly code that i'm writing..

Sun - 8:03pm -
this is like the core element of this thing.. less than 1 hour to go!

Sun - 9:14pm - meh. didn't finish in time. oh well. back to that other game i was working on! will definitely try this again in april!

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